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In fact, combat in Stella Glow is both deep and satisfying in general. Characters will learn new skills and abilities as you go, and the combinations really make each unit feel unique strategizing in Stella Glow is largely about figuring out the best way to use your units in concert, and finding the right combination of abilities and attacks for a given situation is deeply satisfying. Alto, for instance, starts the game with an automatic Counter attack, striking back anytime you take a hit from an enemy, while team tank Archibald's Defender ability lets him swoop in to block damage for allies standing nearby. As in Fire Emblem, there's a huge emphasis on thoughtful play you'll be able to see how much damage your attacks will do (barring any unforeseen critical hits or whiffs) before you commit, and you can re-think your movements as many times as you like before you hit 'go'.Īlong with skills, each character can sport any of several passive Abilities. You'll lead Alto, Lisette, and their ever-growing party of adventurers over gridded, isometric battlefields in an overhead view, taking it in turns to move your troops and launch attacks which play out automatically in beautifully-choreographed, zoomed-in cutscenes.
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Musical leanings aside, at its heart, Stella Glow is a strategy RPG, like Fire Emblem: Awakening, Final Fantasy Tactics, or Shin Megami Tensei: Devil Survivor. Best of all, the magical music conceit is genuinely intriguing, and used very well it gives Regnant's world a unique feel that sets it apart from most fantasy RPGs. It's fast-paced and snappy (once it gets going), never lingers in one place for too long, and features plenty of memorable characters to get to know. While it starts off slow and predictable, and anime tropes abound - amnesia, childhood friends, cute girls who can't cook, duty-bound knights, and magical girl transformations all feature within the first hour - the story ends up being one of Stella Glow's best features. Deciding to fight forte with forte, Alto and Lisette head off to the royal capital of Lambert to join the 9th Regiment of the Regnant Knights, search for the other four remaining witches, and use the power of their Song Magic to drown out Hilda's tune of destruction. On investigating, he comes across a powerful witch - the only beings still able to sing - named Hilda, hellbent on destroying his village and the wider world. One day, however, Alto hears a melody coming from the woods. Mirthra and its Kingdom of Regnant are a world without song, and have been ever since the gods took it away as punishment for human arrogance. Stella Glow starts off in the sleepy village of Mithra, where main character Alto has come to live with young Lisette and her mother. Luckily, there's always something special about a final performance, and as imageepoch's encore, Stella Glow is a hit this is a stylish SRPG that delights with fun, strategic gameplay, world-spanning adventure, and a unique musical motif that hits all the right notes. As a spiritual successor to those titles, as well as imageepoch's last release following their bankruptcy in 2015, Stella Glow has quite a legacy to live up to.
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Stella glow demo series#
Though they've had a hand in games as diverse as Yoshi's New Island and Time and Eternity, the name 'imageepoch' will forever be linked with Luminous Arc, the studio's successful strategy RPG series that debuted on the DS back in 2007.
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